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How IT Works

A Learning Sprint is a five-phase, adaptive process to get really good at something. It can compress months of learning into just a few days. It is often done over five days, but it can be done in an afternoon, or over several weeks.



Companies and students are under pressure to transform, learn and unlearn in a rapidly evolving world. Learning Sprints enable you to 1 ) learn new things super-fast. 2 ) apply the learning techniques to pretty much anything. 3 ) build new learning and collaboration capacities for future learning.

Individuals commonly use Learning Sprints to study new domains and maximise their learning and understanding. Startup teams ​do them to learn a new field or skill quickly to stay ahead of the curve. Corporations do them to upskill departments and employees. 



It depends on what you're trying to learn! To undertake a sprint, all you really need is a time constraint, a goal and access to domain expertise. You can do them on your own, or in groups. The expertise can be delivered in person through in-depth Q&A, or through secondary sources books, articles and videos. The most effective sprints combine the intensity of a hackathon, the sense of adventure and collaborative spirit of a road trip and the wisdom of an expert in a guided masterclass. Hackathon x Road Trip x Masterclass. 

A Learning Sprint takes people through a five-phase process. You adapt exactly what happens in each phase by selecting from our suite of over 40 learning techniques. There are some mandatory techniques in each phase. The 5 Phases of the process are called UFAST.



The outcome of a Learning Sprint depends on the context. The most important result from our perspective is that learners can apply the UFAST process when learning anything new. In the Unpack phase, you set the success test. It's often a mini project, crafted collaboratively with the domain expert and supported by our project guidelines. At the end of the sprint, you'll apply the theory to the success test project to produce some form of sharable artefact. Often it's a podcast episode or article. If you're coding, maybe it's a prototype project. Maybe you're learning anatomy and you create a 3d model of a body! 

A well-designed sprint would also ensure that learners achieved the sprint success test, thoroughly enjoyed the process and changed the way they view their own learning capacity.


WHAT Happens After A Learning Sprint

Just as learning doesn't stop when you leave the classroom, a learning sprint is just the beginning. Hopefully, the intensity of the sprint will reveal to you that, A) Your cohort's collective knowledge is accessible and actionable. B) You can access each other for further support as you continue learning.

To ensure lasting change we propose a few follow up methods which support cohorts to embed their understanding into everyday practice.

  • A 13/4 programme can be used to set up a series of reminders to practice a certain skill via email, notifications or by prompts from your fellow cohort members.

  • Creating a spaced repetition system digitally or physically will help you retain the factual information you picked up in the sprint.

  • Teaching and learning are deeply interconnected. You may want to facilitate a sprint with a new cohort using your newly created notes, examples and improvements - deepen your understanding by stepping into the role of facilitator.

  • You may want to learn for yourself and keep your cohort's whiteboard and notes private. We believe that everyone is building the future of learning and to do that more effective means to 'learn out loud'. Consider posting your sprint's whiteboard and share notes with our community so more people can learn.

Which options you take depends on your review of the sprint outcomes and what approach was helpful in achieving learning objectives.

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